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<Bitmap Name="MainMenuBackground">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/mainmenu.tga
	</Textures>
</Bitmap>

<Bitmap Name="OutGameMenuBackground">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/XBox_Mainmenue_Panorama_Merged.tga
	</Textures>
</Bitmap>

<Bitmap Name="OutGameMenuBackgroundLeft">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Mainmenue_Panorama_Left.tga
	</Textures>
</Bitmap>

<Bitmap Name="OutGameMenuBackgroundRight">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Mainmenue_Panorama_Right.tga
	</Textures>
</Bitmap>

<Bitmap Name="OutGameMenuButtonPressed">
	<Shader>shader.do_n_sg</Shader>
	<Textures>
    data/outgame/t_ui-mainmenu-button-pressed.tga
    data/outgame/t_ui-mainmenu-button-pressed_n.tga
  </Textures>
</Bitmap>

<Bitmap Name="ThumbnailBoarder">
	<Shader>shader.do_n_sg</Shader>
	<Textures>
    data/frames/equip/t_ui-frame-equip-complete_do.tga
    data/frames/equip/t_ui-frame-equip-complete_n.tga
  </Textures>
</Bitmap>



<Bitmap Name="OutGameMenuButtonNormal">
	<Shader>shader.do_n_sg</Shader>
	<Textures>
    data/outgame/t_ui-mainmenu-button-normal_do.tga
    data/outgame/t_ui-mainmenu-button-normal_n.tga
  </Textures>
</Bitmap>

<Bitmap Name="OutGameMenuButtonHover">
	<Shader>shader.do_n_sg</Shader>
	<Textures>
    data/outgame/t_ui-mainmenu-button-hover_do.tga
    data/outgame/t_ui-mainmenu-button-hover_n.tga
  </Textures>
</Bitmap>

<Bitmap Name="EAXLogo">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/logo-eax.tga
	</Textures>
</Bitmap>
<Bitmap Name="EAXLogoGrayed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/logo-eax-gray.tga
	</Textures>
</Bitmap>


<Bitmap Name="CampaignLightNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/LightPath_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="CampaignLightHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/LightPath_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="CampaignLightPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/LightPath_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="CampaignLightDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/LightPath_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="CampaignShadowNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/DarkPath_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="CampaignShadowHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/DarkPath_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="CampaignShadowPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/DarkPath_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="CampaignShadowDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/DarkPath_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="InquisitorNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Inquisitor_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="InquisitorHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Inquisitor_OVER.tga
	</Textures>
</Bitmap>
<Bitmap Name="InquisitorPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Inquisitor_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="InquisitorDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Inquisitor_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="ShadowarriorNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/ShadowWarrior_NORMAL.tga
	</Textures>
</Bitmap>
<Bitmap Name="ShadowarriorHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/ShadowWarrior_over.tga
	</Textures>
</Bitmap>
<Bitmap Name="ShadowarriorPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/ShadowWarrior_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="ShadowarriorDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/ShadowWarrior_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="TempleguardianNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Templeguardian_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="TempleguardianHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Templeguardian_over.tga
	</Textures>
</Bitmap>
<Bitmap Name="TempleguardianPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Templeguardian_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="TempleguardianDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Templeguardian_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="DryadNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Dryad_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="DryadHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Dryad_over.tga
	</Textures>
</Bitmap>
<Bitmap Name="DryadPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Dryad_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="DryadDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Dryad_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="HighelveNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Highelve_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="HighelveHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Highelve_OVER.tga
	</Textures>
</Bitmap>
<Bitmap Name="HighelvePressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Highelve_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="HighelveDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Highelve_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="SeraphimNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Seraphim_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="SeraphimHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Seraphim_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="SeraphimPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Seraphim_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="SeraphimDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Seraphim_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="DragonMageNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/DragonMage_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="DragonMageHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/DragonMage_OVER.tga
	</Textures>
</Bitmap>
<Bitmap Name="DragonMagePressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/DragonMage_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="DragonMageDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/DragonMage_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="KerNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Ker_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="KerHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Ker_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="KerPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Ker_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="KerDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Ker_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="KuanNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Kuan_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="KuanHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Kuan_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="KuanPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Kuan_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="KuanDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Kuan_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="TestaNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Testa_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="TestaHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Testa_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="TestaPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Testa_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="TestaDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Testa_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="KybeleNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Kybele_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="KybeleHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Kybele_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="KybelePressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Kybele_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="KybeleDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Kybele_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="ForensNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Forens_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="ForensHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Forens_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="ForensPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Forens_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="ForensDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Forens_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="LumenNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Lumen_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="LumenHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Lumen_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="LumenPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Lumen_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="LumenDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Lumen_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="BronzeNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Bronze_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="BronzeHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Bronze_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="BronzePressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Bronze_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="BronzeDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Bronze_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="SilverNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Silver_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="SilverHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Silver_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="SilverPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Silver_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="SilverDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Silver_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="GoldNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Skull_Normal.tga
	</Textures>
</Bitmap>
<Bitmap Name="GoldHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Skull_Over.tga
	</Textures>
</Bitmap>
<Bitmap Name="GoldPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Skull_Pressed.tga
	</Textures>
</Bitmap>
<Bitmap Name="GoldDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Skull_Disabled.tga
	</Textures>
</Bitmap>

<Bitmap Name="RegenerationNormal">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Regenerationmodus_NORMAL.tga
	</Textures>
</Bitmap>
<Bitmap Name="RegenerationHover">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Regenerationmodus_OVER.TGA
	</Textures>
</Bitmap>
<Bitmap Name="RegenerationPressed">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Regenerationmodus_Pressed.TGA
	</Textures>
</Bitmap>
<Bitmap Name="RegenerationDisabled">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Regenerationmodus_DISABLED.tga
	</Textures>
</Bitmap>

<Bitmap Name="ThumbTest">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/Savestone_1.tga
	</Textures>
</Bitmap>

<Bitmap Name="MainMenuBackgroundPres">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/mainmenu-pres.tga
  </Textures>
</Bitmap>

<Bitmap Name="AscaronLogo">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/ascaronlogo.tga
  </Textures>
</Bitmap>

<Bitmap Name="Studio2Logo">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/studio2logo.tga
  </Textures>
</Bitmap>

<Bitmap Name="DellLogo">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/dell-logo.tga
  </Textures>
</Bitmap>

<Bitmap Name="DellLogo2">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/dell-logo2.tga
  </Textures>
</Bitmap>

<Bitmap Name="EWSCLogo">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/ewsc-logo.tga
  </Textures>
</Bitmap>

<Bitmap Name="Wolke01">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/wolke01.tga
  </Textures>
</Bitmap>

<Bitmap Name="Wolke02">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/wolke02.tga
  </Textures>
</Bitmap>

<Bitmap Name="Bird">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/bird.tga
  </Textures>
</Bitmap>

<Bitmap Name="S2Logo">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/s2logo.tga
  </Textures>
</Bitmap>

<Bitmap Name="S2LogoNew">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/Sacred2-logo.tga
  </Textures>
</Bitmap>

<Bitmap Name="Char1Pres">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/char1-pres.tga
  </Textures>
</Bitmap>

<Bitmap Name="Char2Pres">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/char2-pres.tga
  </Textures>
</Bitmap>

<Bitmap Name="Char3Pres">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/char3-pres.tga
  </Textures>
</Bitmap>

<Bitmap Name="Char4Pres">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/char4-pres.tga
  </Textures>
</Bitmap>

<Bitmap Name="Char5Pres">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/char5-pres.tga
  </Textures>
</Bitmap>

<Bitmap Name="S2LogoPres">
  <Shader>shader.do</Shader>
  <Textures>
    data/outgame/S2LogoPres.tga
  </Textures>
</Bitmap>

<!-- von Prinz v.H. hinzugefügt für das "ciSacred"-Logo im Hauptmenü -->
<Bitmap Name="ciSacredLogo">
	<Shader>shader.do</Shader>
	<Textures>
		data/outgame/ciSacred-Logo_klein.tga
	</Textures>
</Bitmap>
<!-- Ender der Ergänzung --> 